But does it live up to its own hype? RPGs with the level of role-playing that Planescape: Torment offers are extinct, the last trace of it being Fallout: New Vegas from 2010, and the writing quality of Planescape: Torment has always been a very rare thing in gaming, to say the least. Those are strong promises that Torment made. The narrative is text heavy like Planescape: Torment, resembling novels opposed to cinema. Thus, it has pen and paper (PnP) roots, which only raises expectations for role-playing, gameplay depth/diversity, and world building. It calls itself a thematic successor to Planescape: Torment, and is made by many of the same developers, including original creators of the Planescape D&D setting and the Numenera setting. That is what Torment: Tides of Numenera strives to live up to. It is at the summit of video game excellence, and it easily claims our #1 spot for the greatest story in video game history. Personally, I played Planescape: Torment for the first time in 2014, and have played it a twice so far, and plan additional playthroughs. Planescape: Torment also contains an incredible amount of role-playing, a level of role-playing that only a few games reach. It is a philosophical story with heavy thematic elements, and it is expertly directed so that it never becomes incoherent or out of control. The world building, character development, story depth and originality, and overall writing quality of Planescape: Torment is above what video games are usually thought capable of. Character encounters aren’t just with humans and common humanoid species, as the world of Planescape has many portals to many other worlds, bringing with them unique and at times bizarre lifeforms which the player can interact with. Its setting surpasses expectations and is one of a kind. Not just character interaction, but interacting with the world itself objects that seem to contain some amount of sentience, portals to other worlds, phenomena of all kinds. In addition, the world of Planescape: Torment is dark fantasy, weird and mysterious, and filled with strange encounters and interaction. In Planescape: Torment and unlike most other video games (especially larger scale ones, and it is a large scale game), every character that you can have a conversation with isn’t just a quest-giving bot, it is a uniquely written, fleshed out character, written with care and utmost attention to detail. Planescape: Torment is a game where every character encounter, every conversation is memorable and meaningful. It suffered from numerous delays, making one wonder what kind of development struggles it underwent, and how much harm was done to the final product. We named it our most anticipated game of 2015 in our 2014 game of the year awards, yet it has just come out at the very end of February 2017. This has led to strong hype for this game, at least from seasoned PC gamers. Planescape: Torment is famous for its writing prowess, having some of the deepest, most original, most satisfying writing in video game history. It is a “thematic successor” to Planescape: Torment, a critically acclaimed RPG released in 1999 by Black Isle Studios published by Interplay, the creators of Wasteland, Fallout, Fallout 2, and other noteworthy RPGs. Torment: Tides of Numenera is a story-driven, isometric 2.5D turn-based RPG developed by inXile.
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